The one thing about the upcoming patch that has me the most concerned is keybindings. I spent a lot of time developing my current keybindings, but now I have to accommodate shockwave and three abilities (charge, mocking blow, and berserker rage) that before were built into rarely used stance-dance macros since until now they could not be used in defensive stance. What to do? I currently use mostly keys 1-4 and F1-F4 for regularly used tanking abilities (heroic strike, devastate, shield slam, revenge, cleave, concussion blow, shield bash, shield block), taunt is bound to the ~ key, and my shouts, cooldowns, macros, and less regularly used abilities like shield reflect and disarm occupy number of function keys farther down the right of the keyboard. I do have thunderclap and demoralizing shout bound to the left and right motions of my scroll wheel. After the patch I think shockwave may take the place of demoralizing shout, and I may bind R to charge (putting my whisper reply on T), and maybe use F for intervene, or maybe the other way around. Perhaps I’ll put berseker rage on 6 next to bloodrage which is on 5. It may be reasonable to have mocking blow tied to a macro like
/use Taunt
/use Mocking Blow
for those cases where taunt is on cooldown or is resisted. Bloodrage and berserker rage could also be used in a nice opening macro combined with either heroic throw, shoot, or charge (hell, three different opening macros).
Ugh.
Anyway I’d be curious about the keybindings of other protection warriors, and how they are going to accommodate the additional abilities.